Author: GameSquare Holdings, Inc.

  • GameSquare Granted 180-Day Extension by Nasdaq to Regain Compliance with Minimum Bid Price Requirement

    FRISCO, TX / ACCESS Newswire / March 11, 2026 / GameSquare Holdings, Inc. (NASDAQ:GAME) (“GameSquare” or “the Company”) today announced that on March 10, 2026, it received notification from The Nasdaq Stock Market LLC (“Nasdaq”) that Nasdaq approved the Company’s request for an additional 180-calendar day extension to regain compliance with the minimum closing bid price requirement of US$1.00 per share. The Company now has until September 7, 2026 to regain compliance, as set forth in Nasdaq Listing Rule 5810(c)(3)(A).

    Nasdaq’s extension notice has no immediate effect on the continued listing status of the Company’s common stock on the Nasdaq Capital Market under the symbol “GAME”. If at any time during the additional 180-day extension, the bid price of the Company’s common stock closes at, or above, $1.00 per share for a minimum of ten consecutive business days, the Nasdaq staff will provide the Company with a written confirmation of compliance and the matter will be closed.

    Nasdaq’s determination to grant the extension was based on: (i) GameSquare meeting the continued listing requirement for market value of publicly held shares and all other applicable requirements for initial listing on the Nasdaq Capital Market with the exception of the bid price requirement, and (ii) GameSquare’s written notice of its intention to cure the deficiency during the extension period by effecting a reverse stock split, if necessary. GameSquare remains committed to full compliance with all Nasdaq listing requirements and will continue to monitor its share price closely. The Company plans to take all necessary actions within the prescribed period to regain compliance.

    About GameSquare Holdings, Inc.

    GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

    To learn more, visit www.gamesquare.com.

    Forward-Looking Statements:

    This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”, “might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. Our forward-looking statements are based on current beliefs and expectations of our management team that involve risks, potential changes in circumstances, assumptions, and uncertainties, including our ability to regain compliance with the Nasdaq continued listing requirements. Any or all of the forward-looking statements may turn out to be wrong or be affected by assumptions we make that later turn out to be incorrect, or by known or unknown risks and uncertainties. These forward-looking statements are subject to risks and uncertainties including risks related to our ability to regain compliance with Nasdaq’s continued listing requirements or otherwise maintain compliance with any other listing requirement of the Nasdaq Capital Market, including the Nasdaq Minimum Bid Price Requirement, the potential de-listing of our shares from the Nasdaq Capital Market due to our failure to comply with the Nasdaq Minimum Bid Price Requirement, and the other risks set forth in our filings with the Securities and Exchange Commission, including in our Annual Report on Form 10-K and our Quarterly Reports on Form 10-Q. For all these reasons, actual results and developments could be materially different from those expressed in or implied by our forward-looking statements. You are cautioned not to place undue reliance on these forward-looking statements, which are made only as of the date of this news release. We undertake no obligation to publicly update such forward-looking statements to reflect subsequent events or circumstances unless required by law.

    GameSquare Investor Relations
    Andrew Berger
    Phone: (216) 464-6400
    Email: ir@gamesquare.com

    GameSquare Media Relations
    Chelsey Northern / The Untold
    Phone: (254) 855-4028
    Email: pr@gamesquare.com

    SOURCE: GameSquare Holdings, Inc.

    View the original press release on ACCESS Newswire

  • GameSquare’s Stream Hatchet Publishes 2025 YouTube Gaming Trends Report

    YouTube Gaming surges to a record 8.8 billion hours in 2025 as sponsored streams and esports drive growth

    In 2025, around 25% of hours watched on live-streaming gaming platforms are spent on YouTube Gaming channels

    FRISCO, TEXAS / ACCESS Newswire / March 5, 2026 / Stream Hatchet, the leading provider of data analytics for the live streaming and gaming ecosystem and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME), (“GameSquare”, or the “Company”), has released its 2025 YouTube Gaming Trends Report, providing a comprehensive analysis of one of the platform’s most significant growth years to date.

    According to the report, YouTube Gaming reached a record 8.8 billion hours watched in 2025, representing a 12% year-over-year increase and accounting for approximately 25% of hours watched across live-streaming gaming platforms.

    The report offers a detailed look at the platform’s outstanding year. It covers everything from market share growth and regional strongholds to the rise of short-form content and the comeback of sponsored streams. Whether you are forming creator partnerships, evaluating regional opportunities, or checking the impact of esports, this report provides the insights needed to succeed in 2026.

    Access to the report is available at: https://streamhatchet.com/reports/2025-youtube-gaming-live-streaming-trends/

    “The continued acceleration of YouTube Gaming underscores a fundamental shift in how global audiences consume content and how brands engage with next-generation fans,” said Justin Kenna, CEO of GameSquare. “With 8.8 billion hours watched in 2025 and a meaningful resurgence in sponsored streams, we are seeing a clear validation of creator-led, digital-native media. As a parent company to Stream Hatchet, these insights not only inform our own strategy across esports, media, and brand partnerships, but also reinforce GameSquare’s position at the center of the evolving creator ecosystem.”

    Key Insights from Stream Hatchet’s 2025 YouTube Gaming Trends Report:

    • Ad-Friendly Growth: Sponsored streams made a strong comeback, hitting 4.5 million hours watched in Q4 2025.

    • Gen Z Core: Over 50% of the audience for top channels is in their 20s.

    • Esports Powerhouse: League of Legends and Mobile Legends: Bang Bang both surpassed 400 million hours watched, with Worlds 2025 peaking at 3.8 million concurrent viewers.

    • The Shorts Effect: Gaming-related Shorts grew for three consecutive quarters, peaking in August 2025.

    For more information on Stream Hatchet and insight into esports, creator and streaming markets, please visit their website at www.streamhatchet.com.

    About GameSquare Holdings, Inc.

    GameSquare (NASDAQ: GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

    To learn more, visit www.gamesquare.com.

    About Stream Hatchet

    Stream Hatchet delivers real-time, actionable insights into the gaming and live-streaming ecosystem across 16 platforms. From performance benchmarking to campaign ROI and influencer intelligence, Stream Hatchet empowers game publishers, brands, agencies, and tournament organizers with the industry’s most granular data and reporting tools.

    For more information visit www.streamhatchet.com.

    Forward-Looking Information

    This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”, “might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s future performance, revenue, growth and profitability; and the performance of the live streaming market . These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company’s ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

    Investor Relations
    Andrew Berger
    Phone: (216) 464-6400
    Email: ir@gamesquare.com

    Media Relations
    Chelsey Northern / The Untold
    Phone: (254) 855-4028
    Email: pr@gamesquare.com

    SOURCE: GameSquare Holdings, Inc.

    View the original press release on ACCESS Newswire

  • Click Media, a GameSquare Company, Wins Influencer Management Agency of the Year

    Second Consecutive Year Click Media Named Best Talent Management Agency

    FRISCO, TX / ACCESS Newswire / March 3, 2026 / Click Media, a leading talent management company representing creators and digital influencers and GameSquare Holdings, Inc. (NASDAQ:GAME) (“GameSquare” or “the Company”), today announced that it has been named the Best Talent Management Agency for the second year in a row at the 2025 AiMCO Awards. The AiMCO Summit and Awards were held on February 26, 2026, at NIDA Theatres in Kensington NSW.

    In its fifth year, the AiMCO Awards celebrate world-class content, strategic excellence, and groundbreaking innovation across Australia’s influencer marketing ecosystem. The awards recognize agencies, brands, and creators that are shaping the future of digital storytelling and creator-led commerce.

    The recognition highlights Click Media’s continued leadership in talent management, brand partnerships, and integrated, creator-lead campaigns. Over the past year, Click Media delivered strong performance across its platform. Total deal value increased 32% year-over-year while average creator earnings grew 43%, reflecting the strength of Click’s diversified monetization model. The agency expanded its U.S. presence, which contributed 45% of its global pipeline, and watch times across its production division grew 40% to more than 5.8 billion minutes.

    “Click Media’s back-to-back recognition as Best Talent Management Agency underscores the strength of our global creator platform and reinforces GameSquare’s strategy of investing in category-leading assets across the gaming and digital media ecosystem,” said Justin Kenna, CEO of GameSquare. “Click’s success demonstrates the power of pairing premium talent representation with data, analytics, and brand integration capabilities.”

    “We are incredibly proud to be recognized by AiMCO for the second year in a row,” said Emma Barnes, Co-Founder of Click Media. “This award is a testament to the strength of our creators, the dedication of our team, and our commitment to delivering innovative, performance-driven campaigns for our brand partners. As the creator economy continues to evolve, we remain focused on building long-term value for our talent and scalable impact for our clients.”

    As part of GameSquare’s global platform, Click Media leverages a powerful talent management platform and top-tier talent relationships to connect brands with highly engaged audiences across YouTube, TikTok, Instagram, and emerging digital channels. The Company believes the award further solidifies Click Media’s position as a premier partner for creators and brands, navigating the rapidly expanding influencer marketing landscape.

    For more information about Click Media and its award-winning talent management services, please visit www.clickmedia.group.

    About Click Management

    Click Management is a leading talent management company representing creators and digital influencers. Founded by Grace Watkins, Emma Barnes and Elliott Watkins, Click has established itself as a global leader in digital talent management, and a trusted partner for talent and brands alike, helping creators grow their businesses and connecting them with world-class opportunities.

    For more information, visit www.clickmedia.group.

    About GameSquare Holdings, Inc.

    GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

    To learn more, visit www.gamesquare.com.

    Forward-Looking Information

    This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”, “might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s future performance, returns generated by its business strategies, revenue, growth and profitability; and the Company’s ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company’s ability to grow its business and being able to execute on its business plans and strategies, the success of Company’s vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to supports its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s annual meeting and corporate governance, its ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

    CONTACT:
    Investor Relations
    Andrew Berger
    Phone: (216) 464-6400
    Email: ir@gamesquare.com

    Media Relations
    Chelsey Northern / The Untold
    Phone: (254) 855-4028
    Email: pr@gamesquare.com

    SOURCE: GameSquare Holdings, Inc.

    View the original press release on ACCESS Newswire

  • GameSquare Announces 1.5 Million Share Repurchase

    FRISCO, TX / ACCESS Newswire / February 27, 2026 / GameSquare Holdings, Inc. (“GameSquare” or the “Company”) (NASDAQ:GAME), a next-generation media, entertainment, technology and digital native treasury company, today announced it repurchased over 1.5 million shares of its common stock during the month of February for $499,137, representing an average price of approximately $0.33 per share. Following this transaction, the Company has approximately $2.5 million remaining under its current authorization.

    Consistent with its capital allocation priorities, GameSquare intends to continue to opportunistically repurchase its common stock. Since October 2025, the Company has repurchased a total of 5.05 million shares of its common stock for $2.5 million, representing an average price of approximately $0.49 per share.

    “Despite ongoing volatility across the crypto and digital asset markets, GameSquare’s strategy is grounded in the strength and scale of our core operating business,” said Justin Kenna, CEO of GameSquare. “In the third quarter of 2025, our operating segments represented approximately 98% of total revenue and approximately 95% of gross profit, underscoring that we are first and foremost an operating company, not a proxy for digital asset prices. When combined with our yield-focused Digital Asset Treasury strategy, this foundation enables us to generate yield, manage risk, and deploy capital opportunistically, including through disciplined share repurchases.”

    About GameSquare Holdings, Inc.

    GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

    To learn more, visit www.gamesquare.com.

    Forward-Looking Information

    This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”, “might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s future performance, returns generated by its business strategies, revenue, growth and profitability; and the Company’s ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company’s ability to grow its business and being able to execute on its business plans and strategies, the success of Company’s vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s annual meeting and corporate governance, its ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

    Investor Relations
    Andrew Berger
    Phone: (216) 464-6400
    Email: ir@gamesquare.com

    Media Relations
    Chelsey Northern / The Untold
    Phone: (254) 855-4028
    Email: pr@gamesquare.com

    SOURCE: GameSquare Holdings, Inc.

    View the original press release on ACCESS Newswire

  • GameSquare Appoints Amaree Tanawong as Chief Operating Officer

    Tanawong brings nearly two decades of experience scaling strategy, monetization, and operational platforms across YouTube, Meow Wolf, Fullscreen, and Yahoo

    FRISCO, TEXAS / ACCESS Newswire / February 4, 2026 / GameSquare Holdings, Inc. (“GameSquare” or the “Company”) (NASDAQ:GAME), a next-generation media, entertainment, technology, and digital-native platform company, today announced the appointment of Amaree Tanawong as Chief Operating Officer, further strengthening the Company’s leadership team as it continues to accelerate its strategy and deliver innovative marketing, content, and interactive experiences across gaming, entertainment, and emerging media.

    https://storage.googleapis.com/accesswire/media/1133226/amaree-photo.jpg

    Tanawong brings nearly two decades of experience leading strategy, finance, and operations across high-growth and dynamic media and technology organizations. She has a proven track record of connecting long-term vision to operational execution, building scalable systems, and launching innovative revenue programs across creator, digital media, and experiential platforms.

    In her new role, Tanawong will focus on cross-platform strategic planning, operational scalability, financial performance analytics, and execution discipline across GameSquare’s integrated ecosystem of media, creator, and technology assets.

    “Amaree adds deep strategy and operating leadership to GameSquare at an important stage in our growth,” said Justin Kenna, Chief Executive Officer of GameSquare. “Her background across creator monetization, digital media, experiential platforms, and strategic finance makes her uniquely suited to help us scale efficiently, launch new revenue initiatives, and align execution with our long-term growth strategy. Her appointment, alongside our recent internal promotions and leadership additions, reflects our continued focus on strengthening GameSquare’s executive team as we scale our business.”

    Tanawong commented, “Having worked across emerging media and technology platforms, I’ve seen firsthand how rapidly the consumption of media, entertainment, and experiences continues to evolve. GameSquare has built an innovative, integrated platform that is well positioned to capitalize on these shifts and help global brands and publishers reach dynamic youth audiences at scale. I’m excited to apply my strategy and operations background to support disciplined execution and the Company’s next phase of growth.”

    Most recently, Tanawong served as Vice President of Strategic Finance and Operations at Meow Wolf, where she led company-wide strategy, program management, and analytics, supporting new revenue initiatives and operational efficiency improvements. Previously, she held senior strategy and operations leadership roles at YouTube, where she helped scale creator monetization products globally and improve operating workflows, and at Fullscreen, where she built go-to-market and partnership infrastructure and led acquisition integration efforts. She began her career at Yahoo in digital media operations and monetization and at Ernst & Young in transaction advisory, focusing on M&A due diligence and strategic structuring for Fortune 500 clients.

    About GameSquare Holdings, Inc.

    GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Clan Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

    To learn more, visit www.gamesquare.com.

    Forward-Looking Information

    This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”, “might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s future performance, returns generated by its business strategies, revenue, growth and profitability; and the Company’s ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company’s ability to grow its business and being able to execute on its business plans and strategies, the success of Company’s vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s annual meeting and corporate governance, its ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

    Investor Relations
    Andrew Berger
    Phone: (216) 464-6400
    Email: ir@gamesquare.com

    Media Relations
    Chelsey Northern / The Untold
    Phone: (254) 855-4028
    Email: pr@gamesquare.com

    SOURCE: GameSquare Holdings, Inc.

    View the original press release on ACCESS Newswire

  • GameSquare’s Stream Hatchet Publishes Annual 2025 Live Streaming Trends Report

    Global live streaming viewership grew 6% year-over-year to 36.4B hours watched during 2025, nearly matching 2021’s pandemic-era peak

    FRISCO, TEXAS / ACCESS Newswire / January 29, 2026 / Stream Hatchet, the leading provider of data analytics for the live streaming and gaming ecosystem and wholly-owned subsidiary of GameSquare Holdings (NASDAQ: GAME), (“GameSquare”, or the “Company”), has released its annual 2025 Live Streaming Trends Report. The report reveals key insights into the evolution of the global live streaming market across gaming, esports, and entertainment.

    Access to the report is available at: https://streamhatchet.com/reports/2025-yearly-report-in-live-streaming-trends/

    “2025 marked a turning point for live streaming, with growth increasingly driven by heightened competition, broader platform utilization, and more sophisticated, creator-led strategies,” said Justin Kenna, CEO of GameSquare. “While total viewership in 2025 nearly matched peak pandemic levels, the real story is the redistribution of attention. Enforcement actions, multistreaming, and esports-driven content are reshaping market share, while non-gaming formats are steadily expanding viewership. This report reinforces that live streaming has matured into a durable ecosystem with sustainable, long-term growth drivers that brands must actively position around.”

    Key Insights from Stream Hatchet’s Annual 2025 Report:

    • Live streaming viewership surged in 2025, up 6% from 2024, generating 36.4B hours watched, nearly matching 2021’s pandemic-era peak of 37.1B hours watched.

    • Twitch’s market share dropped by 8.3% due to their mid-year viewbotting crackdown and competition from the other Top 3 platforms.

    • First-Person Shooters were the most popular gaming genre with 4.6B hours watched, helped by esports success from Counter Strike and VALORANT, plus extraction shooter demand for ARC Raiders and Escape from Tarkov.

    • Non-Gaming content is slowly asserting itself on Twitch: Just Chatting and IRL streams grew by 25% and 19%, respectively.

    • The share of Non-Gaming viewership grew to 22% on Twitch.

    For more information on Stream Hatchet and insight into the esports and streaming markets, please visit their website at www.streamhatchet.com.

    About GameSquare Holdings, Inc.

    GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Clan Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

    To learn more, visit www.gamesquare.com.

    About Stream Hatchet

    Stream Hatchet delivers real-time, actionable insights into the gaming and live-streaming ecosystem across 16 platforms. From performance benchmarking to campaign ROI and influencer intelligence, Stream Hatchet empowers game publishers, brands, agencies, and tournament organizers with the industry’s most granular data and reporting tools.

    For more information visit www.streamhatchet.com.

    Forward-Looking Information

    This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”, “might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s future performance, revenue, growth and profitability; and the performance of the live streaming market . These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company’s ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

    Investor Relations
    Andrew Berger
    Phone: (216) 464-6400
    Email: ir@gamesquare.com

    Media Relations
    Chelsey Northern / The Untold
    Phone: (254) 855-4028
    Email: pr@gamesquare.com

    SOURCE: GameSquare Holdings, Inc.

    View the original press release on ACCESS Newswire

  • Zoned, a GameSquare Company, and Dairy MAX Announce Renewal of Multi Year Partnership

    Zoned, a GameSquare Company, and Dairy MAX Announce Renewal of Multi Year Partnership

    Expansion follows the award-winning “Farm to Fork” Fortnite campaign, which earned a coveted Shorty Impact Award for Gamification.

    FRISCO, TEXAS / ACCESS Newswire / January 21, 2026 / Zoned, a GameSquare (NASDAQ:GAME) company, today announced that it has renewed and expanded its multi-year partnership with Dairy MAX, one of the country’s leading dairy organizations. This is the fourth annual renewal of the longstanding partnership between Dairy MAX and Zoned. The renewal comes on the heels of the widely acclaimed “Farm to Fork” initiative for Dairy MAX, which was recently honored with a Shorty Impact Award in the Gamification category, recognizing the campaign’s innovation and impact in digital education.

    “Farm to Fork” introduced a new model for mission-driven education inside Fortnite, beginning with Farm Tycoon in April 2024, an immersive world that teaches players how modern dairy farms operate. Farm Tycoon delivered more than 85,000 hours played, over 20 million impressions, and 45,000+ direct engagements, with an average session time of 27 minutes, nearly double Fortnite’s average. It proved that real-world education could drive virtual immersion.

    In July 2025, the program expanded with Diner Tycoon, a second custom Fortnite world that brings the dairy journey full circle and allows players to run a diner, craft dairy-rich meals, and learn about nutrition and sustainability in an engaging, interactive format. Diner Tycoon surged to #1 Top Rated Fortnite experience in the U.S. and globally within its first weekend. Together, the two experiences delivered millions of impressions, strong completion rates, and deep engagement among Gen Z and Gen Alpha audiences. Ultimately, they are helping shape real-world perceptions about dairy farming and nutrition.

    “This partnership demonstrates how powerful gaming can be as a storytelling and education platform,” said Justin Kenna, GameSquare’s CEO. “Our work with Dairy MAX has set a new standard for purpose-driven worldbuilding in Fortnite, and the Shorty Impact Award validates the innovation and creativity behind this program. We’re excited to expand this partnership and continue pushing boundaries together.”

    “Dairy MAX is deeply committed to meeting younger audiences where they spend their time. And today, that’s in games like Fortnite,” said Essence Riley, vice president of consumer growth at Dairy MAX. “Zoned has helped us translate the dairy story into an authentic, interactive experience that uses entertainment as a powerful gateway to learning and connecting with students, families and communities. The next phase of this partnership allows us to build on that success and bring even more educational content to life through engaging experiences.”

    Under the renewed partnership, Zoned will continue to build custom gaming experiences, new educational modules, influencer extensions, and content that further modernize how dairy education is delivered.

    The partnership underscores the growing demand for purpose-driven experiences in gaming, while extending GameSquare’s position as a leader in connecting brands, communities, and mission-oriented organizations with next-generation audiences.

    About Dairy MAX:

    Dairy MAX represents dairy farm families across eight states, who together are responsible for producing 15% of all U.S. milk. Our mission is to bring the joy and power of dairy to everyone to create a stronger, healthier tomorrow. By caring for animals, protecting resources and investing in sustainability, farmers are creating a future where dairy becomes the choice that nourishes every life for generations to come. For more information, visit DairyMAX.org.

    About GameSquare Holdings, Inc.

    GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Clan Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

    To learn more, visit www.gamesquare.com.

    About ZONED:

    ZONED is a marketing firm built to move the internet forward. Powered by chronically online strategists, creatives, and niche experts, we help brands authentically connect with their audiences by decoding consumer behavior and identifying hot pockets of culture that create early adaptor advantages. Our team draws from mixed backgrounds of gaming, music and sports that allows Zoned campaigns to cover all corners of the internet. Using our combined experience, we work to create unique cultural crossover opportunities that will leave a footprint on the digital landscape.

    ZONED doesn’t follow culture, we help create it. For more information – visit www.zoned.gg.

    Forward-Looking Information

    This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”, “might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s future performance, revenue, growth and profitability; and the performance of the live streaming market . These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company’s ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to supports its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

    Investor Relations

    Andrew Berger
    Phone: (216) 464-6400
    Email: ir@gamesquare.com

    Media Relations

    Chelsey Northern / The Untold
    Phone: (254) 855-4028
    Email: pr@gamesquare.com

    SOURCE: GameSquare Holdings, Inc.

    View the original press release on ACCESS Newswire

  • GameSquare Appoints Doug Rosen as Chief Commercial and Strategy Officer

    GameSquare Appoints Doug Rosen as Chief Commercial and Strategy Officer

    Paul Ioakim promoted to Head of Agency

    Appointments underscore acceleration of GameSquare’s multi-year growth strategy

    FRISCO, TEXAS / ACCESS Newswire / January 20, 2026 / GameSquare Holdings, Inc. (“GameSquare” or the “Company”) (NASDAQ:GAME), a next-generation media, entertainment, technology, and digital-native platform company, today announced the appointment of Doug Rosen as Chief Commercial and Strategy Officer. The Company also announced the promotion of Paul Ioakim to Head of Agency.

    These leadership appointments reflect GameSquare’s continued growth and recent organizational optimization as the Company accelerates its strategy to deliver innovative marketing, content, and interactive experiences across gaming, entertainment, and emerging media.

    Doug Rosen Appointed Chief Commercial and Strategy Officer

    As Chief Commercial and Strategy Officer, Rosen will lead GameSquare’s global commercial strategy and revenue growth, with responsibility for scaling the Company’s operating businesses, expanding strategic partnerships, and driving integrated go-to-market execution across gaming, media, and emerging platforms. In this role, he will work closely with GameSquare’s agency, media, and platform teams to build durable, repeatable revenue streams and accelerate long-term growth.

    Rosen brings a proven track record as a senior operator and builder of media and gaming businesses. Most recently, he served as Head of Games & Emerging Media at Paramount, where he built and led the company’s global games and emerging media business. There, Rosen oversaw strategy, marketing, partnerships, and operations across console, mobile, and connected platforms, transforming the organization from a traditional licensing model into an active game developer and publisher with direct ownership of product, creative direction, and P&L performance. His leadership helped position games and interactive experiences as a core growth engine within the broader media portfolio.

    Prior to Paramount, Rosen held senior leadership roles at NBCUniversal, DIRECTV, and HBO.

    “Doug’s career reflects exceptional leadership in strategic growth and execution across leading media and entertainment organizations,” said Justin Kenna, Chief Executive Officer of GameSquare. “His vision for commercial innovation and deep understanding of dynamic media ecosystems will be invaluable as we enhance our platform and deepen our impact with global brand partners.”

    “Gaming is a powerful force shaping modern culture,” said Rosen. “By bringing creators, media, and technology together under one organization, GameSquare has become a next-generation media and entertainment company that is redefining how audiences experience content and how brands connect with the next generation. I look forward to helping guide this next chapter of growth and innovation.”

    Paul Ioakim Promoted to Head of Agency

    As Head of Agency, Ioakim will lead GameSquare’s Agency Services division, unifying the Company’s full suite of marketing, creative, and media capabilities under a single strategic business unit. Under his leadership, the Agency Services group will focus on delivering cohesive, integrated solutions across creative strategy, influencer and community engagement, branded content, and immersive experiences.

    Ioakim joined GameSquare in 2023 and most recently served as Head of Experiences, where he played a pivotal role in building live experiences, brand activations, and cross-platform campaigns that drove audience engagement and measurable client outcomes. His leadership has materially strengthened GameSquare’s experiential and integrated marketing capabilities.

    Prior to GameSquare, Ioakim has 20 years of award winning experience leading Agency teams at leading Experiential, Sponsorship & Marketing agencies in the US & Australia

    “Paul’s promotion reflects his exceptional leadership and deep expertise in agency operations,” Kenna added. “Bringing our agency services together under his direction enhances our ability to deliver cohesive, strategic solutions for brands seeking to connect with audiences through games, entertainment, and digital culture.”

    These appointments further align GameSquare’s leadership structure with its long-term growth objectives. As the Company continues to scale its commercial platform and unify its agency capabilities, GameSquare believes it is positioned to drive sustained revenue growth, operational leverage, and long-term shareholder value.

    About GameSquare Holdings, Inc.

    GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Clan Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

    To learn more, visit www.gamesquare.com.

    Forward-Looking Information

    This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”, “might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s future performance, returns generated by its business strategies, revenue, growth and profitability; and the Company’s ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company’s ability to grow its business and being able to execute on its business plans and strategies, the success of Company’s vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s annual meeting and corporate governance, its ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

    Investor Relations
    Andrew Berger
    Phone: (216) 464-6400
    Email: ir@gamesquare.com

    Media Relations
    Chelsey Northern / The Untold
    Phone: (254) 855-4028
    Email: pr@gamesquare.com

    SOURCE: GameSquare Holdings, Inc.

    View the original press release on ACCESS Newswire

  • GameSquare to Present at the Sequire Investor Summit on January 20-22, 2026

    GameSquare to Present at the Sequire Investor Summit on January 20-22, 2026

    FRISCO, TEXAS / ACCESS Newswire / January 16, 2026 / GameSquare Holdings, Inc. (“GameSquare” or the “Company”) (NASDAQ:GAME), a next-generation media, entertainment, technology and digital native treasury company, today announced that its management team will be participating at the upcoming Sequire Investor Summit 2026.

    The fourth edition of the Sequire Investor Summit is scheduled for January 20-22, 2026, at the Condado Vanderbilt Hotel in San Juan, Puerto Rico. This event brings together 75+ presenting companies, and over 500 investors, funds, family offices, and analysts. Justin Kenna, Chief Executive Officer, will deliver a presentation and host one-on-one meetings with investors.

    For more information about the Sequire Investor Summit 2026, or to register, please visit the conference website at: https://puertorico.srax.com/.

    About GameSquare Holdings, Inc.

    GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Clan Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

    To learn more, visit www.gamesquare.com.

    Forward-Looking Information

    This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”, “might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s future performance, returns generated by its business strategies, revenue, growth and profitability; and the Company’s ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company’s ability to grow its business and being able to execute on its business plans and strategies, the success of Company’s vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s annual meeting and corporate governance, its ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

    Investor Relations:

    Andrew Berger
    Phone: (216) 464-6400
    Email: ir@gamesquare.com

    Media Relations:

    Chelsey Northern/The Untold
    Phone: (254) 855-4028
    Email: pr@gamesquare.com

    SOURCE: GameSquare Holdings, Inc.

    View the original press release on ACCESS Newswire

  • GameSquare Announces 543,057 Shares Repurchase

    GameSquare Announces 543,057 Shares Repurchase

    FRISCO, TEXAS / ACCESS Newswire / January 6, 2026 / GameSquare Holdings, Inc. (“GameSquare” or the “Company”) (NASDAQ:GAME), a next-generation media, entertainment, technology and digital native treasury company, today announced it repurchased 543,057 shares of its common stock for $248,319, representing an average price of approximately $0.46 per share. Following this transaction, the Company has approximately $3.0 million remaining under its current authorization.

    Consistent with its capital allocation priorities, GameSquare intends to continue to opportunistically repurchase its common stock. Since October 2025, the Company has repurchased a total of 3,535,574 shares of its common stock for $1,977,075, representing an average price of approximately $0.56 per share.

    “We are pleased to announce our fourth consecutive monthly share repurchase,” said Justin Kenna, CEO of GameSquare. “The yield produced by our Digital Asset Treasury strategy enhances our financial flexibility and supports consistent share repurchases, while improving fundamentals across our operations underscore the underlying strength of GameSquare’s platform. Our continued buybacks reflect our conviction in the Company’s trajectory and our commitment to disciplined, shareholder-focused capital allocation.”

    About GameSquare Holdings, Inc.
    GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Clan Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

    To learn more, visit www.gamesquare.com.

    Forward-Looking Information

    This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”, “might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s future performance, returns generated by its business strategies, revenue, growth and profitability; and the Company’s ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company’s ability to grow its business and being able to execute on its business plans and strategies, the success of Company’s vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s annual meeting and corporate governance, its ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

    Investor Relations
    Andrew Berger
    Phone: (216) 464-6400
    Email: ir@gamesquare.com

    Media Relations
    Chelsey Northern / The Untold
    Phone: (254) 855-4028
    Email: pr@gamesquare.com

    SOURCE: GameSquare Holdings, Inc.

    View the original press release on ACCESS Newswire